|
|
|
COMMUNICATION IN EVERYDAY LIFE Assertiveness skills Body language Communicating with your children Conversation skills Difficult People Emotional Maturity Enhancing your marriage Family Life Interpersonal relationships Speaking skills Writing skills BUSINESS COMMUNICATION Business ethics Business etiquette Business writing Communication in the workplace Cross-cultural communication Conflict resolution Creative thinking Crisis management Customer relations Effective meetings Job-hunting skills Management strategies Marketing communication Negotiating skills Networking in business Presentation skills Team building Technology and communication Telephone marketing
|
Blog > Gaming
New PC game designed for visually impairedFriday, July 11, 2008A new computer game created by MIT and Singaporean students is taking the "video" out of "video games." AudiOdyssey lets visually impaired or blind players control the action just as well as a sighted player. The music-based rhythm game relies solely on audio cues. Players assume the role of Vinyl Scorcher, an up-and-coming club DJ who must layer sounds to build up a great song -- in the hopes virtual partiers remain on the dance floor. After the free Windows game is downloaded and installed, audio instructions immediately walk players through the premise, song selection and control options, which involve the four arrow buttons on a standard PC keyboard or an optional Nintendo Wii Remote controller for motion-sensing play (the latter requires a Bluetooth-enabled computer). Similar to other rhythm games, such as Guitar Hero, Dance Dance Revolution or Rock Band, players are challenged to press the correct button at the correct time in order to lay down dance tracks, while poor timing results in an "error" sound. The game ships with multiple songs, each with varying levels of difficulty. Players can also "freestyle" after they complete the mandatory tasks. Some basic graphics are visible in the game, however, consisting primarily of the DJ at the console and a dance floor with flashing lights. Eitan Glinert, a graduate student in computer science, developed the prototype for AudiOdyssey in the summer of 2007 at the Singapore-MIT Gambit game lab. Working with a team of seven other students, Glinert has been testing it with players but concedes the game is still an "early prototype." "It's limited in the things people can do, but people seem to really enjoy it," says Glinert, in an MIT release. About This BlogWelcome to The Geek Weekly's blog, which is designed to deliver the latest in tech-related news, rumors, reviews and how-tos for your personal and business needs. You can also expect plenty of opinions, rants and tips. I am a syndicated technology journalist and author. I've spent the last 12 years waist-deep in gadgets, gizmos, gear and games. I'm very much living the "digital lifestyle," whether I'm flashing barcodes on my BlackBerry to board a plane, backing up my laptop's data onto a USB memory watch (Ok, so I know it's geeky) or jamming with my three kids in Rock Band. Like you, I love this stuff. So come back every Monday and Wednesday for new entries. --Marc Saltzman |